Phoebus is a 2D platforming adventure set in outer space. Traverse across planets and moons while avoiding the light of the star system's suns.

This is a submission for Pirate Software Game Jam 15 for which the theme is 'Shadows and Alchemy'.

Game Design Document

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Game Design Document
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There is good ideas for platforming, each level has his own challenge.

However it's HARD and when you die, patterns don't reset, meaning the game need precise jumping with a lot of patience.

There is potential, it's a bit frustrating right now

(1 edit)

Yeah I get what you mean. Some of the biggest frustrations I'm hearing from people are that levels don't reset and it's too precise, like you've mentioned, which is very useful for me to hear as I tend to lean towards more difficulty! Thanks for the honest feedback, I appreciate it :)